| #1291384 in Books | 2013-06-24 | 2013-06-24 | Original language:English | PDF # 1 | 9.25 x.67 x7.50l,1.13 | File Name: 1849696845 | 296 pages
||8 of 8 people found the following review helpful.| Fantastic|By Thomas Feagin|I'm still finishing off the last two chapters, but the book and provided source code have been enormously helpful for learning much of the foundational ways in which computer games are made. At the end (mostly by chapter 7), you have a very extensible codebase for a 2d shoot-em-up style of game. The authors also make recommendations for further readi|About the Author||Jan Haller |Jan Haller is a Master’s student in Electrical Engineering and Information Technology. In his free time, he occasionally develops games in C++. He is also interested in the creation of graphics and 3D models. |In 2008,
If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here - the only real limit is your imagination.
Overview
Develop a complete game throughout the book
Learn how to use modern C++ styles to create a fully optimized game and support for all major operating systems
Fully network your game for awesome mult... [PDF.er32] SFML Game Development Rating: 4.87 (659 Votes)
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