(Download) Procedural Content Generation for C++ Game Development






 | #1860503 in Books |  2016-01-30 |  2016-01-30 | Original language:English | PDF # 1 |  9.25 x.69 x7.50l,1.16 | File Name: 1785886711 | 304 pages


||2 of 2 people found the following review helpful.| If you're interested in procedural generation there are better resources over the internet for free. Pass on this one.|By Grzegorz Dalek|I'm very disappointed by this book. It's lazy in terms of writing and presentation. Seems like a demo version or first draft rather than complete book. It clearly shows lack of experience of the author in the subject of procedural generation.|About the Author||Dale Green |Dale Green is a young software developer who started his professional programming career in VB.NET, writing bespoke solutions to automate business tasks. This included the writing and maintenance of an e-commerce site that s

Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library

About This Book

  • This book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentation
  • Through this book, you'll create games that are non-predictable and dynamic and have a high replayability factor
  • Get a breakdown of the key techniques and approaches appli...


    [PDF.ji77]  Procedural Content Generation for C++ Game Development
    Rating: 3.69 (536 Votes)

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    You easily download any file type for your device.Procedural Content Generation for C++ Game Development   |  Dale Green. A good, fresh read, highly recommended.

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