(Download) Procedural Content Generation for C++ Game Development
| #1860503 in Books | 2016-01-30 | 2016-01-30 | Original language:English | PDF # 1 | 9.25 x.69 x7.50l,1.16 | File Name: 1785886711 | 304 pages
||2 of 2 people found the following review helpful.| If you're interested in procedural generation there are better resources over the internet for free. Pass on this one.|By Grzegorz Dalek|I'm very disappointed by this book. It's lazy in terms of writing and presentation. Seems like a demo version or first draft rather than complete book. It clearly shows lack of experience of the author in the subject of procedural generation.|About the Author||Dale Green |Dale Green is a young software developer who started his professional programming career in VB.NET, writing bespoke solutions to automate business tasks. This included the writing and maintenance of an e-commerce site that s
Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library
About This Book
This book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentation
Through this book, you'll create games that are non-predictable and dynamic and have a high replayability factor
Get a breakdown of the key techniques and approaches appli... [PDF.ji77] Procedural Content Generation for C++ Game Development Rating: 3.69 (536 Votes)
Procedural Content Generation for Dale Green epub Procedural Content Generation for Dale Green pdf Procedural Content Generation for Dale Green audiobook Procedural Content Generation for Dale Green summary Procedural Content Generation for Dale Green textbooks Procedural Content Generation for Dale Green Free
You easily download any file type for your device.Procedural Content Generation for C++ Game Development | Dale Green. A good, fresh read, highly recommended.