| #2134551 in Books | 1995-07-06 | Original language:English | PDF # 1 | 9.21 x1.00 x7.48l, | File Name: 0471123269 | 448 pages
||8 of 8 people found the following review helpful.| OK for an overview of basic 3D game engine design|By calvinnme|This is a very old book using very old technology. The author is using raw C++ code and some assembly language to demonstrate a 3D game engine which he calls AST3D. At this point in time, you should not buy the book expecting to extract the code intact and have a state of the art 3D game engine. However, since the|From the Publisher|Written for experienced C/C++ programmers who want to understand all the issues that go into creating a game engine so they can build one that meets their unique requirements. The book contains complete technical information and programming c
Everything you need to create your own 3D game engine
Most game programming books hand you a finished game engine and then tell you how to add on a few features, so you're locked into someone else's design from the beginning. But why compromise? This book shows you how to build your own custom engine from scratch using AST3D, a powerful 3D graphics library that's included on the disk. Now you can build the game you want, and you'll never have to pay a licensing fee ...
[PDF.zl43] Building a 3D Game Engine in C++ Rating: 3.67 (729 Votes)
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You easily download any file type for your device.Building a 3D Game Engine in C++ | Brian Hook. I really enjoyed this book and have already told so many people about it!